Roundup
The Best Board Games for Thanksgiving
Thanksgiving is the hardest room in the year to buy for: a wide age range, a full table, and half the people leaving to check the oven.
By Scooter M. · Published · Last updated
How this page is funded: the buy links below are affiliate links. If you buy through one, we earn a commission at no extra cost to you. It does not change the order of the picks or what we say about them. Full disclosure.
Games we claim to have play-tested: 0. Every gift guide in this category implies a shelf of played games behind it. We do not have one, and we would rather say so. What we do instead is on this page: the publisher’s own player count, playing time and age band for every pick, cited to the publisher; a live price rather than a remembered one; and a plain answer on who should skip each game.
The short answer
For Thanksgiving, buy Codenames. Czech Games Edition states 4-8+ players and 15 minutes, and because it is played in two teams, a nine-year-old and a grandparent contribute equally - which is the actual problem a Thanksgiving game has to solve. For a bigger table, Herd Mentality, which Big Potato rates for 4 to 20 players.
Thanksgiving is a specific and difficult room. There are more people than usual. The age range runs from about five to about eighty-five. People leave the table constantly. And there is a good chance that at least two of them are avoiding a conversation with each other.
A game that fixes any one of those is useful. The picks below are ordered by how many they fix at once.
Teams beat turns at a holiday table
The single most useful property in a Thanksgiving game is team play. In a team game the youngest person at the table is not exposed, the least confident person can contribute without leading, and somebody stepping away to check the oven does not stop the game.
That is why Codenames sits at the top of this list rather than the better individual games below it. It is not the deepest game we cover. It is the one most likely to have twelve people around it and nobody left out.
| Game | Players | Age | Time | Publisher |
|---|---|---|---|---|
| Codenames | 4-8+ | 10+ | 15 min | Czech Games Edition |
| Herd Mentality | 4-20 | 10+ | 20 min | Big Potato Games |
| Carcassonne | 2-5 | 7+ | 30-45 min | Z-Man Games |
| Just One | 3-7 | 8+ | 20 min | Repos Production |
| Qwixx | 2-5 | 8+ | 15 min | Gamewright |
| Ticket to Ride | 2-5 | 8+ | 30-60 min | Days of Wonder |
| Sushi Go Party! | 2-8 | 8+ | 30 min | Gamewright |
| Concept | 4-12 | 10+ | 40 min | Repos Production |
How to choose between them
Count the youngest person at the table first. If there is a seven- or eight-year-old, Carcassonne (7+), Just One (8+), Qwixx (8+) and Ticket to Ride (8+) are the four picks that include them by the publisher’s own rating. The 10+ games can still work with a young child on an adult’s team, which is another argument for the team games.
Then think about the shape of the day. Before the meal you want something with no setup - Codenames, Herd Mentality, Qwixx. After the meal there is usually one proper window of an hour, and that is where Ticket to Ride or Carcassonne earns its place.
For an even bigger gathering, the constraint becomes headcount alone: see board games for large groups.
Quick picks
Ranked on how well each one fits the job in this page’s title, using the publisher’s own player count, playing time and age band. Tap any row for the full write-up, including who should skip it.
| # | Product | Best for | Gift fit | Price |
|---|---|---|---|---|
| 1 | Codenames4-8 players · 15 min · 10+ | Best for the whole table | 9.6 | Check price on Amazon |
| 2 | Herd Mentality4-20 players · 20 min · 10+ | Best with the most people | 8.9 | Check price on Amazon |
| 3 | Carcassonne2-5 players · 30-45 min · 7+ | Widest age range | 8.8 | Check price on Amazon |
| 4 | Just One3-7 players · 20 min · 8+ | Least likely to cause an argument | 9.3 | Check price on Amazon |
| 5 | Qwixx2-5 players · 15 min · 8+ | Best when people keep leaving the table | 8.0 | Check price on Amazon |
| 6 | Ticket to Ride2-5 players · 30-60 min · 8+ | Best after the meal | 9.5 | Check price on Amazon |
| 7 | Sushi Go Party!2-8 players · 30 min · 8+ | Best for eight at once | 9.0 | Check price on Amazon |
| 8 | Concept4-12 players · 40 min · 10+ | Best when not everyone shares a language | 8.4 | Check price on Amazon |
#1 - Best for the whole table
Codenames
Czech Games Edition · The gift you give when you know almost nothing about the person

The single safest board game gift there is. Two teams, a grid of words, and one person giving one-word clues. It explains in about a minute, it works at four people or ten, and nobody has to read a rulebook to enjoy it.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A word game. The room splits into two teams; one person on each team can see which words belong to their side and gives a single-word clue to point their teammates at them.
Does it fit this page?
Czech Games Edition states 4-8+ players, 15 minutes. Two teams means a nine-year-old and a grandparent are on equal footing.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 4-8+ | Czech Games Edition, published game page |
| Age | 10+ | Czech Games Edition, published game page |
| Length | 15 min | Czech Games Edition, published game page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Teaches faster than almost anything else on this site - the core rule is one sentence
- Scales past its printed maximum, because extra people simply join a team
- Everyone talks, including the people who are losing
What is not
- The two clue-givers do most of the thinking; quiet guessers can drift
- Wants an even-ish split into two teams, so it is awkward at exactly three
- Word games do not suit everybody, and you cannot always tell in advance
Who should skip it
Skip it for a group of two or three - it wants teams. Skip it for someone who dislikes word games, or who is playing in a second language.
How it scored as a gift
- Easy to explain9.8
- Works for non-gamers9.7
- Group size range9.4
- Repeat plays9.2
- Feels like a gift8.8
Gift fit 9.6 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#2 - Best with the most people
Herd Mentality
Big Potato Games · A room with far too many people in it

Big Potato prints a player range of 4 to 20, and that number is most of the reason to buy it. You are trying to write the same answer as everybody else, which rewards being ordinary and is very funny in a full room.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A question gets read out, everyone writes an answer, and you score by matching the majority. The one person who answered differently collects the pink cow.
Does it fit this page?
Big Potato states 4-20 players, 20 minutes - the only game here that covers a full holiday table on its own.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 4-20 | Big Potato Games, published product page |
| Age | 10+ | Big Potato Games, published product page |
| Length | 20 min | Big Potato Games, published product page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Twenty players is a genuinely rare ceiling, and it is the publisher's own figure
- One rule, no strategy to learn, nothing to read between turns
- Works while people are eating, which most games do not
What is not
- Rewards conformity by design, which some people find irritating rather than funny
- Question cards start repeating in a household that plays it weekly
- Very little to it at four players
Who should skip it
Skip it for two or three people. It needs a crowd to produce the majority it is built around, and it falls flat at a small table.
How it scored as a gift
- Easy to explain9.7
- Works for non-gamers9.5
- Group size range9.8
- Repeat plays7.4
- Feels like a gift8.2
Gift fit 8.9 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#3 - Widest age range
Carcassonne
Z-Man Games · A family with a genuinely mixed age range

You draw a tile, you put it down so the roads and fields line up, and sometimes you put a little wooden person on it. Z-Man's stated age floor is 7, the lowest of any full board game here, and it plays two to five.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A tile-laying game. The board is built as you play, one square tile at a time, and you claim the roads, cities and fields you help complete.
Does it fit this page?
Z-Man states 2-5 players and an age floor of 7, the lowest of any full board game we cover.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 2-5 | Z-Man Games, published product page |
| Age | 7+ | Z-Man Games, published product page |
| Playing time | 30-45 min | Z-Man Games, published product page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- An age floor of 7 with no reading required at all
- Genuinely playable at two, which most family games are not
- No two games start the same, because the board is different every time
What is not
- Field scoring at the end confuses almost everybody the first time
- A run of unhelpful tiles feels like bad luck rather than a decision
- The little wooden figures are exactly the size a toddler will eat
Who should skip it
Skip it for a group of six or more, and skip it for anyone who wants the scoring to be obvious - the farms rule is the one everybody argues about.
How it scored as a gift
- Easy to explain8.6
- Works for non-gamers9.0
- Group size range8.6
- Repeat plays9.2
- Feels like a gift8.8
Gift fit 8.8 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#4 - Least likely to cause an argument
Just One
Repos Production · A mixed group where you would rather nobody lost

A cooperative word game with a lovely twist: everyone writes a one-word clue in secret, and any clue two people duplicated gets thrown away. It is warm rather than competitive, and it is very hard to dislike.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
Everyone except the guesser writes a single-word clue for a hidden word. Matching clues cancel out, so the group is trying to be helpful and original at the same time.
Does it fit this page?
Repos Production states 3-7 players, 8+, 20 minutes, and everybody is on the same side.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 3-7 | Repos Production, published game page |
| Age | 8+ | Repos Production, published game page |
| Length | 20 min | Repos Production, published game page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Cooperative, so one competitive relative cannot spoil it
- Works across a wide age range - the publisher's floor is 8
- Wipe-clean boards mean setup is opening the box
What is not
- Caps at seven, so it is the wrong pick for a real party
- Everyone needs to be able to write, which rules out the very young
- Rounds are short, so a long evening gets through a lot of cards
Who should skip it
Skip it for a party of ten or more - it stops working past seven. Herd Mentality or Codenames handle a crowd far better.
How it scored as a gift
- Easy to explain9.6
- Works for non-gamers9.6
- Group size range7.6
- Repeat plays8.8
- Feels like a gift8.6
Gift fit 9.3 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#5 - Best when people keep leaving the table
Qwixx
Gamewright · A table where somebody always complains about waiting

Six dice, a pad of scoresheets, and fifteen minutes. Everybody uses every roll, so nobody is ever waiting for their turn - which is exactly why it works with grandparents and children at the same table.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A dice game. One person rolls, but every player marks something off their own sheet from that roll, so there is no downtime.
Does it fit this page?
Gamewright states 2-5 players, 15 minutes. Everyone uses every roll, so nobody is waiting for anybody.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 2-5 | Gamewright, published product page |
| Age | 8+ | Gamewright, published product page |
| Length | 15 min | Gamewright, published product page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Nobody waits - every roll is used by every player
- The scoresheets make the rules self-explanatory
- Very cheap, and about as portable as a game gets
What is not
- It is a dice game; luck decides more than skill
- Score pads run out and need replacing
- Does not look like much when unwrapped
Who should skip it
Skip it for someone who wants meaningful decisions - Qwixx is mostly about making the best of what the dice gave you.
How it scored as a gift
- Easy to explain9.6
- Works for non-gamers9.4
- Group size range7.8
- Repeat plays8.0
- Feels like a gift6.6
Gift fit 8.0 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#6 - Best after the meal
Ticket to Ride
Days of Wonder · A household that owns no board games at all

The default answer to 'we want a proper board game and nobody here plays board games'. You collect colored cards and use them to claim railway routes across a map of the United States. That is the whole idea, and it is enough.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A route-building game. You gather sets of matching cards and spend them to place little plastic trains along the lines between cities.
Does it fit this page?
Days of Wonder states 2-5 players, 30-60 minutes - the right length for the gap between dinner and dessert.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 2-5 | Days of Wonder, published game page |
| Age | 8+ | Days of Wonder, published game page |
| Playing time | 30-60 min | Days of Wonder, published game page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- One of the shortest explanations of any full-size board game: collect cards, claim routes
- Two to five players from one box, and it is decent at every count in that range
- The map and the trains do a lot of the work of making it feel like an occasion
What is not
- Someone can take the route you needed, and new players take that badly
- At the 60-minute end it outstays its welcome with restless players
- The plastic trains are small enough to lose under a sofa
Who should skip it
Skip it for a group of six or more - the box stops at five - and skip it for someone who wants a fifteen-minute game.
How it scored as a gift
- Easy to explain9.0
- Works for non-gamers9.6
- Group size range8.6
- Repeat plays9.0
- Feels like a gift9.8
Gift fit 9.5 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#7 - Best for eight at once
Sushi Go Party!
Gamewright · Eight people who want something prettier than a party game

The big-box version of Sushi Go!, and the reason to pay the difference is the player count: Gamewright states 2 to 8. Very few genuinely good light games seat eight people, and this one also looks lovely on a table.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
Everyone holds a hand of cards, keeps one, and passes the rest along. Round after round you are collecting sets that score together.
Does it fit this page?
Gamewright states 2-8 players, 30 minutes, and every player acts simultaneously.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 2-8 | Gamewright, published product page |
| Age | 8+ | Gamewright, published product page |
| Length | 30 min | Gamewright, published product page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Two to eight players from one box, which covers most households
- The menu is configurable, so the second play is not the first play again
- Charming enough that it does not feel like a consolation gift
What is not
- Passing hands around a table of eight takes noticeably longer
- Scoring needs the scorepad and a minute of arithmetic
- Costs meaningfully more than the small Sushi Go! box
Who should skip it
Skip it if the group will only ever be two or three - the small Sushi Go! box does that job for less money.
How it scored as a gift
- Easy to explain8.6
- Works for non-gamers8.8
- Group size range9.6
- Repeat plays8.8
- Feels like a gift9.0
Gift fit 9.0 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
#8 - Best when not everyone shares a language
Concept
Repos Production · A gathering where not everyone shares a first language

You get people to guess a word by pointing at icons rather than speaking. That makes it one of the very few party games that works across a language barrier, which is genuinely useful at a mixed family gathering.
#ad We do not hold a current price for this product, so we do not show one. How we make money.
What it actually is
A guessing game played on a board of universal symbols. You place markers on icons - green, liquid, small - and the room works out what you mean.
Does it fit this page?
Repos Production states 4-12 players and the game is played entirely with icons.
What the publisher states
| Figure | Value | Source |
|---|---|---|
| Players | 4-12 | Repos Production, published game page |
| Age | 10+ | Repos Production, published game page |
| Length | 40 min | Repos Production, published game page |
Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.
What is good about it
- Takes twelve players, which very few good games do
- Almost no reading, so it crosses languages and generations
- People can join and leave mid-game without breaking it
What is not
- Forty minutes is long for a game with this little structure
- The icon board takes a couple of rounds to feel readable
- Scoring is close to beside the point, which frustrates competitive players
Who should skip it
Skip it for a group that wants to win something. Concept is closer to a shared activity than a contest, and people who want a scoreboard find it thin.
How it scored as a gift
- Easy to explain8.6
- Works for non-gamers9.0
- Group size range9.5
- Repeat plays7.8
- Feels like a gift8.0
Gift fit 8.4 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.
How these were picked
We have not played these games and we do not pretend to have. What we did was read each publisher’s own page, take their stated player count, playing time and age band, check that every pick genuinely fits the constraint in this page’s title, confirm it is still being sold, and pull a live price rather than a remembered one. Every figure here names the publisher it came from, so you can check it yourself in about a minute.
How we pick sets out the full method, including what would change a ranking.
Questions people ask
+−What is a good board game for Thanksgiving?
Codenames. Czech Games Edition states 4-8+ players and 15 minutes, and it is played in two teams so a child and a grandparent can be on the same side and both contribute. It also absorbs people who leave the table and come back.
+−What board game works with a lot of family members of different ages?
Team games. Codenames and Just One both let a less confident or younger player contribute without being exposed. Carcassonne, at 7+ by Z-Man’s own rating, is the widest-age full board game we cover.
+−What if people keep getting up from the table?
Qwixx is the answer - Gamewright states 2-5 players in 15 minutes and every player marks something off their own sheet on every roll, so nobody is waiting for an absent player. Team games work too, because a team can carry on a player short.
+−How long should a Thanksgiving game take?
Fifteen to twenty minutes before the meal, and up to an hour after it. The mistake is bringing a 60-minute game out at three in the afternoon, when the kitchen still needs people.