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Exploding Kittens

Card-game Russian roulette with cartoon art. It is the board game most likely to be recognized by somebody who does not follow board games, which is most of why it works as a present.

By Scooter M. · Published · Last updated

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Games we claim to have play-tested: 0. Every gift guide in this category implies a shelf of played games behind it. We do not have one, and we would rather say so. What we do instead is on this page: the publisher’s own player count, playing time and age band for every pick, cited to the publisher; a live price rather than a remembered one; and a plain answer on who should skip each game.

The short answer

Exploding Kittens is a card game about drawing until somebody blows up. The publisher states 2-5 players, ages 7+, 15 minutes. You draw cards in turn, and the one player who draws an Exploding Kitten without a Defuse card is out. Last player standing wins.

What it actually is

The deck is 56 cards illustrated by The Oatmeal, and the publisher’s own description sets out the loop plainly: you draw cards, and the action cards let you “skip, attack, shuffle, or defuse” your way through the game. One card in the deck is the Exploding Kitten.

So a turn is: play as many action cards as you want, then draw. Skip ends your turn without drawing. Attack makes the next player take two turns. Shuffle reorders the deck when you suspect what is coming. Defuse is the card that saves you - draw the kitten holding one, and you survive.

The publisher’s tagline is the honest summary of what the evening feels like: “Draw Cards, betray your friends, try not to explode.” There is no board, no setup beyond shuffling, and nothing to read beyond the card in your hand.

What the publisher states.
FigureValueSource
Players2-5Exploding Kittens, published product page
Age7+Exploding Kittens, published product page
Playing time15 minExploding Kittens, published product page

Why it sells, and what that means for a gift

Exploding Kittens is the game on this site most likely to be recognized by name by somebody who does not play board games. That matters more for a present than the quality of the game does, because a recognizable box gets opened and played on the day, while an unfamiliar one goes on a shelf to be tried later.

The art is doing most of that work. It is deliberately silly, it reads instantly as a joke rather than a hobby, and it is the reason a fifteen-minute card game presents like a real gift. Set expectations accordingly: this is a good thing to hand somebody, and it is not the game that will still be coming out in five years.

What is good about it

  • Recognizable enough that it needs no explanation as a present - most people have seen the box
  • Fifteen minutes by the publisher’s clock, and a stated floor of 7, which is low for a game adults also enjoy
  • Rules explained in under two minutes, with nothing to set up
  • Cheap enough to be an add-on to a bigger present rather than the whole thing
  • The Defuse and Attack cards give just enough decision-making to stop it being a coin flip

What is not

  • You are eliminated when you explode, and then you watch other people play - at five players that can be a while
  • Almost entirely luck. There is very little to decide, and no way to play well enough to reliably win
  • The joke wears out faster than the cards do - the fourth round feels like the first
  • It does not scale into an evening. It is a filler between longer games, not the thing you sit down to play
  • The humor is juvenile by design, which is either the point or the reason to buy something else

Who should skip it

Anyone who wants one game for a whole evening. Fifteen minutes is the honest figure, and playing it four times in a row is where it stops being funny. It belongs next to a longer game rather than instead of one.

Households where being knocked out ruins it. Elimination is the entire mechanism here - you explode and you are done. With young children that is a real problem, and a cooperative game solves it: our cooperative games page lists the ones where nobody loses alone.

Anybody buying a main present. This is a cheap card game and it looks like one in the hand. As part of a bigger gift it is excellent; as the whole gift it undersells the occasion.

How it compares to the other short games we cover

Against Sushi Go! (Gamewright: 2-5 players, 8+, 15 minutes), Exploding Kittens is the more recognizable box and Sushi Go! is the better game - there are real decisions in drafting cards, and nobody is eliminated.

Against Happy Salmon (Exploding Kittens: 3-8 players, 6+, 90 seconds), from the same publisher, Happy Salmon is shorter, louder and takes more people. If what you want is the thing that resets a room, that is the one.

The wider list of games that finish inside twenty minutes is on our short board games page, and our family card games list covers the same price band with more game in the box.

What it costs

It sits at the cheap end of the card game range - less than most of what we recommend, which is the right price for what it is. We never print a remembered price anywhere on this site: the button above shows a live figure when we hold one and says so plainly when we do not. Our picks under $20 put it in context.

What we would buy for this

Chosen from the same registry as our roundups, on the publisher's own figures and a live price.

Exploding Kittens

Exploding Kittens · A recognizable name at a low price

Exploding Kittens Exploding Kittens

Card-game Russian roulette with cartoon art. It is fifteen minutes, it takes 2 to 5 players from age 7, and it is the game most likely to be recognized on the shelf by someone who does not follow board games.

$19.82 - View on Amazon

#ad Price as of October 15, 2026, from Amazon. Prices change. How we make money.

What it actually is

A card game where you draw until somebody draws an exploding kitten. The other cards let you peek, skip, or make the next person draw instead.

What the publisher states

FigureValueSource
Age7+Exploding Kittens, published product page
Players2-5Exploding Kittens, published product page
Play time15 minExploding Kittens, published product page

Read from the publisher’s own page. Where a publisher does not state a figure, there is no row for it here.

What is good about it

  • Instantly recognizable, which makes it an easy gift to hand over
  • Fifteen minutes and an age floor of 7
  • The art does most of the work of making it feel like a present

What is not

  • You are eliminated when you explode and then you watch
  • Almost entirely luck - there is very little to decide
  • The joke wears out faster than the cards do

Who should skip it

Skip it for a group that wants to play the same game all evening. Exploding Kittens is a filler, and it starts to feel repetitive by the fourth round.

How it scored as a gift

  • Easy to explain9.4
  • Works for non-gamers9.4
  • Group size range7.4
  • Repeat plays6.2
  • Feels like a gift8.0

Gift fit 7.7 / 10. That is our editorial judgment of how safe and well-aimed this is as a present, read off the published specifications - not a verdict on how good the game is, and not a test result. It is deliberately not marked up as a rating in this page’s structured data. How we pick.

How these were picked

We have not played these games and we do not pretend to have. What we did was read each publisher’s own page, take their stated player count, playing time and age band, check that every pick genuinely fits the constraint in this page’s title, confirm it is still being sold, and pull a live price rather than a remembered one. Every figure here names the publisher it came from, so you can check it yourself in about a minute.

How we pick sets out the full method, including what would change a ranking.

Questions people ask

+How many players do you need for Exploding Kittens?

The publisher states 2-5 players. It works at two as a quick duel, and five is where elimination starts to leave somebody watching for a few minutes.

+What age is Exploding Kittens for?

The publisher states 7+ for the original edition. The humor is silly rather than rude, and the rules are simple enough for that age. There are separate adult editions with different content - this page covers the original.

+How long does Exploding Kittens take?

Fifteen minutes by the publisher’s own figure, and that is about right for one round. Most groups play two or three in a sitting, which makes it a filler rather than a main event.

+Is Exploding Kittens a good game or just a funny box?

Honestly, a bit of both. The Skip, Attack and Defuse cards give you something to decide, but the outcome is mostly luck. It is a very good present and a mediocre game, and those are not the same test.

+What should I buy instead of Exploding Kittens?

Sushi Go! if you want real decisions at the same price and length (Gamewright: 2-5 players, 8+, 15 minutes), or Happy Salmon if you want something even faster for a bigger group (Exploding Kittens: 3-8 players, 6+, 90 seconds).

Sources